November 5 2019
These are at first sight eccentric outfits, virtual weapons, legendary relics or “keys”. Fictitious objects hosted in online video games can be diverted for cybercriminal purposes. On October 28th, the game publisher Valve confirmed this perceptible trend for several years already. The latter, however, seems to have taken on a new dimension. According to Valve , almost all the micro-transactions made in the very popular Counter-Strike Global Offensive are now part of money laundering operations.
These fraudulent practices are in fact valid for all of the most popular online video games with the largest gamer communities. Thus World of Warcraft , Battlefield V or League of Legends.